// TOWN DIALOGUE SCRIPT
// 	Town 0: Castle Putideum

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

// *** Belial ***
	
begintalknode 1;
	state = -1;
	personality = 0;
	nextstate = 1;
	condition = 1;
	question = "Belial";
	text1 = "_Greetings,_ the creature says to you. _My name is Belial. You are expected._";
	text5 = "Belial waits for your next question.";
	action = INTRO;
	
begintalknode 2;
	state = 1;
	personality = 0;
	nextstate = 1;
	condition = 1;
	question = "Where is Putidus?";
	text1 = "_The master is upstairs. He is waiting for you._";
	
begintalknode 3;
	state = 1;
	personality = 0;
	nextstate = 1;
	condition = 1;
	question = "How did you know to expect me?";
	text1 = "Belial smiles. _Nothing in Ateria escapes the master's notice. The birds and the winds themselves unfold their stories to him, and all the animals obey him._";
	text2 = "His lips curl upward, baring savage teeth. _He knew when Faustulus sent the message that he needed help, and he watched you arrive in Umbratium. He has seen your entire journey._";

begintalknode 4;
	state = 1;
	personality = 0;
	nextstate = 1;
	condition = 1;
	question = "What are you?";
	text1 = "The strange creature merely laughs.";
	
begintalknode 10;
	state = -1;
	personality = 1;
	nextstate = 5;
	condition = 1;
	question = "Scaevola";
	text1 = "Before you stands a shadow of the proud man in Timoria. This man is Scaevola, the farmer. He wears a plain dark robe, his face dirtied, his hands bloodied, his posture crooked.";
	text2 = "He glances at you. _So you ended up here, too,_ he says grimly.";
	text5 = "Scaevola sighs, waiting for your next question.";
	action = INTRO;
	
begintalknode 11;
	state = 5;
	personality = 1;
	nextstate = 6;
	condition = 1;
	question = "How did you end up here?";
	text1 = "_Just after you left, the idea came into my head to end our suffering in one bold stroke. I concealed a dagger on my person and made my way to Castle Putideum, intending to kill the evil lord who stole my wife._ He lets go an aching sigh.";
	text2 = "_I braved the treacherous passes and made my way here. Before I could even reach the gates, a swarm of bats hailed out of the gray sky and seized me. They carried me off in their foul jaws, bringing me to the top of the tower, where he was waiting._";

begintalknode 12;
	state = 6;
	personality = 1;
	nextstate = 7;
	condition = 1;
	question = "Then what happened?";
	text1 = "_He greeted me, most politely, and pointed out three guards that stood nearby. They were far stronger than I. He then bared his chest to me, and he offered me the chance to kill him, knowing that I would die afterwards._";
	text2 = "Scaevola covers his face. _He said, 'If you kill me, I can never kidnap another man's wife, but my guards will kill you moments afterwards. If you stop now, I will let you go. It is up to you.' He stood there, waiting._";

begintalknode 13;
	state = 7;
	personality = 1;
	nextstate = 5;
	condition = 1;
	question = "What did you do?";
	text1 = "He clenches his fists. _I knew what I had to do. Like any good citizen of the empire, I did as my ancestors would have done and plunged my dagger into his chest. I did not care for myself, but only for my country and my people. I did the right thing._";
	text2 = "Scaevola's voice trembles. _But it didn't matter. Lord Putidus is not a man, but a monster in the shape of a man. He cannot be hurt by normal weapons. He merely laughed at me._";
	text3 = "His shaking right arm moves up, the sleeve gradually falling back. _He took me down to this terrible room and thrust my right hand into the oven._ His receding sleeve reveals a horrifically seared, burnt, mangled stump.";
	text4 = "_He left me here in this place to think over the true meaning of courage._ His breath shatters finally, and he breaks off. _I... I am sickened by his unending cruelty._ He prounounces with utter finality, _He must die._";

begintalknode 14;
	state = 5;
	personality = 1;
	nextstate = 5;
	condition = 1;
	question = "What is Lord Putidus going to do to us?";
	text1 = "Scaevola shakes his head. _I don't know. Torture us. Kill us. Let us starve to death like the ones in the other cells. I don't know._";

begintalknode 15;
	state = 5;
	personality = 1;
	nextstate = 5;
	condition = 1;
	question = "Is there any way out of here?";
	text1 = "_If I knew of one, do you think I'd still be here?_ Scaevola shudders. _We are trapped. I have searched every inch of this cell. If there were a way out, I would've found it._";

begintalknode 16;
	state = 5;
	personality = 1;
	nextstate = 5;
	condition = get_flag(0,5);
	question = "I found a way out of my cell!";
	text1 = "_Then what are you doing still here? Get out of here! Save yourself before it is too late!_";